VRAM (video RAM) refers to any type of random access memory (RAM) specifically used to store image data for a computer display. VRAM's purpose is to ensure the even and smooth execution of graphics display. It is most important in applications that display complex image textures or render polygon-based 3D structures. The most common of these applications are video games or 3D graphic design programs.
All types of VRAM are special arrangements of dynamic RAM (DRAM). VRAM is a buffer between the computer processor and the display and is often called the frame buffer. When images are to be sent to the display, they are first read by the processor as data from some form of main (non-video) RAM and then written to VRAM.
From VRAM, the data is sent as a digital signal via a digital video interface (DVI) or high-definition multimedia interface (HDMI) video port to a modern, flat-screen LED (light-emitting diode) display. If the display is an older cathode ray tube model -- or if the modern display is connected by an older VGA (video graphics array) connector to the video card -- the video signal is first converted by a RAMDAC (RAM digital-to-analog converter) into analog signals that are sent to the display.
Previous high-performance forms of VRAM were dual-ported, which means that while the processor is writing a new image to VRAM, the display is reading from VRAM to refresh its current display content. The dual-port design was the main difference between system RAM and VRAM in the 1980s and into the 1990s.
Types of VRAM
Types of VRAM include:
- Multibank DRAM (MDRAM) is a high-performance RAM, developed by MoSys, that divides memory into multiple 32 kilobyte (KB) parts, or banks, that can be accessed individually. Traditional VRAM is monolithic, where the entire frame buffer is accessed at one time. Having individual memory banks allows accesses to be performed concurrently, increasing overall performance. MDRAM is also cheaper because, unlike other forms of VRAM, cards can be manufactured with just the right amount of RAM for a given resolution capability, instead of requiring it to be in multiples of megabytes (MB).
- Rambus DRAM (RDRAM) is a VRAM designed by Rambus that includes a proprietary bus that speeds up the data flow between VRAM and the frame buffer.
- Synchronous graphics RAM (SGRAM) is a clock-synchronized DRAM that is a relatively low-cost video memory. SGRAM is single-ported memory, but it can act like dual-ported memory by opening two memory pages at the same time, instead of just one.
- Window RAM (WRAM) is a very high-performance VRAM that is dual-ported and has approximately 25% more bandwidth than VRAM, but it costs less. It has features that make it more efficient to read data for use in block fills and text drawing. WRAM can be used for very high resolution (such as 1,600 x 1,200 pixels) using true color. It is unrelated to Microsoft Windows.
Modern graphics cards use a version of SGRAM called GDDR5. As the name implies, GDDR5 is double data rate RAM, like the DDR4 used as system RAM in modern computers.
The only significant difference these days between VRAM and system RAM is the speed (DDR5 vs. DDR4 or lower) and the ability to mimic dual-port functionality common in older forms of specialized VRAM.
For applications that rely on complex data processing functions, the amount of VRAM on a system's graphics card is not nearly as important as the amount of system RAM. A modern business workstation can easily get by without a graphics card, often using a chip on the motherboard that shares system RAM for video display.
For graphic processing applications or high-end video games, more VRAM is better.
Importance of VRAM for gaming
VRAM plays a key role in performance in terms of gaming, such as for shortening loading times and improving image quality. Certain levels of VRAM are necessary for games to run at different resolutions. For example, rendering a game at 1080p resolution is different than rendering a game at 4K resolution, which requires more graphics memory. More VRAM is needed to successfully render an image with a high resolution or the textures and images a user is attempting to render can overload the VRAM and cause the GPU (graphics processing unit) to flood data onto the RAM. And that can cause a drop in performance.
Today, 4 GB of VRAM is more than enough for 1080p gaming. However, users gaming in quad HD (QHD) and ultra HD (UHD) resolutions should opt for 8 GB.
For gaming, users generally need:
- 2 GB -- 720p
- 4 GB -- 1080p
- 6-8 GB -- 1440p
- 8-12 GB -- 2160p (4K)
For video editing, users typically need:
- 8 GB -- 720-1080p files
- 16 GB -- 4K files
- 32 GB -- users can edit all types of files with this amount of RAM
- 64 GB – for professional/commercial users who plan to edit 8K files
RAM vs. VRAM
In simplest terms, VRAM is a type of RAM. RAM refers to the computer's general memory. Another type of RAM called synchronous RAM (SDRAM) is what computers rely on to run programs, load an operating system (OS) and execute tasks.
VRAM is the portion of RAM that is specifically dedicated to processing graphics-related tasks. VRAM stores all of the image and graphics data that is shown on the computer's display, which helps to ensure that the display of graphics is executed smoothly and evenly. Higher VRAM capacities mean that more graphics data can be processed at quicker rates. Higher VRAM capacities can power better frame rates, renderings, as well as general emulation of physics across video-based technologies. Graphics cards can come equipped with varying amounts of VRAM capacities.
History of VRAM
Frederick Dill, Daniel Ling and Richard Matick invented VRAM at the IBM Research Center in 1980. Five years later, it was patented. In 1986, the first commercial video memory was used in a high-resolution graphics adapter for IBM's RT PC system.
After the release of this PC, the costs of dual-port memory decreased significantly and more people began to use VRAM. In addition, VRAM has enhanced the overall frame buffer throughput, enabling less expensive, higher resolution, high-speed, color graphics.